When both players have great hands, both are more likely to stay in the hand and bet high. A climactic hand will not be won by a straight flush over two pair more likely it will be four kings over four queens. The more important the hand, the closer together the values.The "unimportant" characters never pick up any good hands. In a game of three or more players, almost every hand is quickly whittled down to two players - usually the same two, time and time again.If the players ever do have just a pair (or lower), it's because a point is being made of how bad/unlucky the player is, how good they are at bluffing, or how lame the game is. Even in unimportant five card hands with regular players, nobody ever has less than two pair.Of course, it's far more justified in this case than poker and similar games, since a key part of deckbuilding strategy is making sure that there are quite a few cards you can use to get yourself out of any seemingly unwinnable situation. In trading card games, this is referred to as "mising," mise being a Magic: The Gathering contraction of "might as well have" (drawn some specific obviously gamewinning card), or "topdecking". They can only master reading their opponents, sending false signals, and throwing away crappy hands. In real life, he'd probably just beat two pair with a better two pair.īarring various methods of cheating, poker players have exactly zero control over what cards they get. When both factors are in play, the values of the hands hit the stratosphere - the best poker player in the world, playing the most important hand of his life, will probably beat a straight flush with a royal flush. In TV, the most talented poker players get threes of a kind, full houses, straights and flushes with remarkable frequency it would seem that while actual poker savants are masters of risk management and psychological warfare, fictional poker savants are masters of getting dealt good cards.īut even novice players can get full houses and flushes if the hand in question is an amazing climactic hand on which the plot hinges. It describes the phenomenon in TV poker games whereby the better the poker player, or the more crucial the hand of poker being played, the better the players' hands are. Where L = luck, s = skill and i = importance.
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